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slist.c
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C/C++ Source or Header
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1996-08-29
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10KB
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321 lines
/*
* SList.C
*
* Copyright (c) 1989 by Hue, Jr. All Rights Reserved.
*
* This is a generic, messy list handler.
* VARIANT: this one automatically sorts the list where allowed.
*/
#include "ctdl.h"
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
#include "slist.h"
#define TRUE 1
#define FALSE 0
extern CONFIG cfg;
void Do_Stack_Check(void);
/*
* History
*
* 89Jan22 HAW Variant for keeping sorted lists.
* 89Jan01 HAW Completed initial version.
*/
/************************************************************************/
/* Contents */
/* */
/* Generic Functions */
/* */
/* AddData() Add an element of data to a list */
/* KillData() remove an element of data from a list */
/* KillList() Destroys a list */
/* MakeList() Construct a disk-based list in memory */
/* RunList() run a function on a list */
/* SearchList() search a list for a given data element */
/* */
/************************************************************************/
/*
* Usage
*
* This module contains a generic list handler.
*
* o Initialization - before a list can contain things, it must be
* initialized. Initialization consists of declaring some variable to
* be of type SListBase (this variable will be what you use to access
* the list), and ensuring it is initialized correctly before use.
* Initialization may be accomplished either via initializers or
* manually. In any case, this is what each field must be initialized
* to:
* - start -- initialize to NULL in ALL cases.
* - CheckIt -- initialize to point to a function capable of comparing
* two data structs for equality on some arbitrary, meaningful
* quality (specifically NOT the value of the void pointer itself!).
* If equal, it should return a pointer to some value which will be
* useful in that context, otherwise NULL.
* - cmp -- initialize to point to a function which accepts to two void *
* variables, i.e., must like qsort: cmp(void *s1, void *s2). This
* function should return < 0 if s1 < s2, > 0 if s1 > s2, == 0 if the
* two variables are 'equal'. If this field is NULL, then the list
* will not be sorted.
* - FreeFunc -- some function capable of freeing an unneeded data
* instance from the list.
* - EatLine -- some function capable of digesting a line of data from
* a text file and producing a pointer to a new data instance with
* the results of the digestion entombed within for later use.
*
* o Briefly, here are the currently supported services for list
* handling.
* - MakeList will construct a list from the given text file, using the
* EatLine function outlined above.
* - AddData will add a single data element to the list. Data element
* in toto must be provided by the user. Optionally will kill
* duplicates (detected using CheckIt function) from list, optionally
* will "write" list after addition (very blind - check code).
* - KillData will kill the specified data element from the list, using
* CheckIt to find them. All instances will be deleted.
* - KillList will kill the list. (Not implemented yet.)
* - SearchList will search the list for the given data element, using
* CheckIt to detect it. If found, a void * will be returned to the
* caller, for its own interpretation. The pointer returned will be
* the same as that returned by the CheckIt function.
* - RunList will apply the specified function to all members of the
* list.
*
* This module needs the function void *GetDynamic(int size) to be
* defined as a function which returns size bytes of dynamic memory.
*/
/*
* MakeList(SListBase *base, char *fn, FILE *fd)
*
* This function will construct a list by reading from a text file and asking
* a specified function to process the text. If strlen(fn) == 0, it will use
* File fd passed in, otherwise it will try to open fn in text mode.
*/
char MakeList(base, fn, fd)
SListBase *base;
char *fn;
FILE *fd;
{
char line[80];
void *temp;
Do_Stack_Check();
if (strlen(fn))
{
if (cfg.BoolFlags.debug) splitF(NULL,"Open file:%s\n",fn);
if ((fd = fopen(fn, "r")) == NULL)return FALSE;
}
while (GetAString(line, 80, fd) != NULL)
{
if (cfg.BoolFlags.debug) splitF(NULL,"eat line:%s\n",line);
if ((temp = (*base->EatLine)(line)) != NULL)
{
AddData(base, temp, NULL, FALSE);
}
}
if (strlen(fn)) fclose(fd);
if (cfg.BoolFlags.debug) splitF(NULL,"Closed:%s\n",fn);
return TRUE;
}
/*
* char *GetAString(char *line, int size, FILE *fd)
*
* Gets a string from the file, chops off the EOL. If EOF, returns NULL.
*/
char *GetAString(char *line, int size, FILE *fd)
{
char *s;
Do_Stack_Check();
if (fgets(line, size, fd) != NULL)
{
if ((s = strchr(line, '\n')) != NULL)
*s = 0;
if ((s = strchr(line, '\r')) != NULL)
*s = 0;
return line;
}
return NULL;
}
/************************************************************************/
/* AddData() Add an element of data to a list */
/************************************************************************/
void AddData(base, data, writeit, killdups)
SListBase *base;
void *data;
char killdups;
void (*writeit)(void *data);
{
SListData *rover, *rover2, *trail = NULL;
Do_Stack_Check();
if (killdups)
KillData(base, data);
rover = (SListData *) GetDynamic(sizeof *rover);
if (base->start == NULL)
{
base->start = rover;
rover->next = NULL;
}
else
{
for (rover2 = base->start;
rover2 != NULL &&
(base->cmp == NULL ||
(*base->cmp)(rover2->data, data) < 0) ;
rover2 = rover2->next)
trail = rover2;
if (trail == NULL)
{
rover->next = base->start;
base->start = rover;
}
else
{
rover->next = trail->next;
trail->next = rover;
}
}
rover->data = data;
if (writeit != NULL)
RunList(base, writeit);
}
/************************************************************************/
/* KillData() remove an element of data from a list */
/************************************************************************/
void KillData(base, data)
SListBase *base;
void *data;
{
SListData *rover, *trail, *moo;
Do_Stack_Check();
if (base->CheckIt == NULL) return;
trail = base->start;
rover = base->start;
while (rover != NULL)
{
if ((*base->CheckIt)(rover->data, data) != NULL)
{
moo = rover->next;
(*base->FreeFunc)(rover->data);
free(rover);
if (trail == rover)
rover = trail = base->start = moo;
else
trail->next = rover = moo;
}
else
{
trail = rover;
rover = rover->next;
}
}
}
/************************************************************************/
/* KillList() Destroys a list */
/************************************************************************/
void KillList(base)
SListBase *base;
{
SListData *rover, *b;
Do_Stack_Check();
for (b = base->start; b != NULL; )
{
rover = b->next;
(*base->FreeFunc)(b->data);
free(b);
b = rover;
}
base->start = NULL;
}
/************************************************************************/
/* SearchList() search a list for a given data element */
/************************************************************************/
void *SearchList(base, data)
SListBase *base;
void *data;
{
SListData *rover;
void *temp;
Do_Stack_Check();
for (rover = base->start; rover != NULL; rover = rover->next)
if ((temp = (*base->CheckIt)(rover->data, data)) != NULL)
return temp;
return NULL;
}
/************************************************************************/
/* RunList() run a function on a list */
/************************************************************************/
int RunList(base, doit)
SListBase *base;
void (*doit)(void *data);
{
SListData *rover;
int count = 0;
Do_Stack_Check();
for (rover = base->start; rover != NULL; rover = rover->next, count++)
(*doit)(rover->data);
return count;
}
/*
* void FrontToEnd(SListBase *base)
*
* This function takes the first element of the list, if it exists, and makes
* it the last element of the list. This is useful for lists whose sort order
* changes due to outside forces.
*/
void FrontToEnd(base)
SListBase *base;
{
SListData *r1, *r2;
Do_Stack_Check();
if (base->start != NULL && base->start->next != NULL)
{
r1 = base->start;
base->start = r1->next;
for (r2 = r1; r2->next != NULL; r2 = r2->next)
;
r2->next = r1;
r1->next = NULL;
}
}
void NoFree(void *d)
{
Do_Stack_Check();
}
/*
* void *GetLast(SListBase *base)
*
* This function finds the last element in the list and returns it. It
* returns NULL if the list is empty.
*/
void *GetLast(SListBase *base)
{
SListData *rover;
Do_Stack_Check();
if (base->start == NULL) return NULL;
for (rover = base->start; rover->next != NULL; rover = rover->next)
;
return rover->data;
}